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Genetic experimentation, however, eventually led to the deadly "Jovian Disease", an inheritable psychological disorder which, despite their best efforts to reverse it, crippled their civilization.

They now inhabit a region of space inaccessible to outsiders.

In addition to different backgrounds and histories, each of the races have characteristic philosophies of starship design.

Minmatar ships tend to be quite fast but fragile, and rely on their high speed maneuverability to evade the tracking systems of heavier weapons, while themselves using projectile weapons such as artillery or autocannons, more sophisticated kin to today's munitions technology.

Both the Gallente Federation and Caldari State are economical and trade oriented nations.

However, the Gallente favour liberal economic policies, encourage individual entrepreneurship and social democracy, and maintain a progressive approach to social welfare whereas the Caldari State is organised as a form of statist corporatocracy, where the State itself is owned by and operated on behalf of a few trust-like megaconglomerates.

Five major distinct societies rose to prominence from the colonies, each growing into interstellar spaceflight-capable civilizations.

The states based around these colonies make up the five major factions in Eve Online: the Amarr Empire, the Caldari State, the Gallente Federation, the Minmatar Republic and the Jove Directorate.

Over the millennia the descendants of the colonists managed to survive and rebuild their own societies, but the memories and knowledge of humanity's origins as well as their own from Earth and the Milky Way became lost.Due to their official policies regarding multiculturalism and encouragement for diversity, the Gallente Federation attracts many immigrants; a third of all ethnic Minmatars reside as citizens there, and thus while the Caldari State originally existed at a relative population deficit, this was rectified instead by a Statewide programme of artificial reproduction, producing a generation of so-called 'Tube Children' raised by the State to enlarge the available labour pools of the controlling megacorporations.The Jovians (a non-playable race) were colonists as well.Unlike the other races of Eve Online, they maintained a relatively high-functioning technological society after the collapse of the wormhole and did not need to spend millennia recapitulating ancient societal developments, and while the other four major races were still grounded, Jovian history saw two major periods of empire.They expanded outward and eventually turned to genetic engineering in order to mold themselves into a species more suited for deep-space life and long-range interstellar exploration.

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